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Projects

Rubyshark
Weapon Designer

I was in charge of designing all playable weapons as well as designing and implementing enemy types in this Titanfall-inspired FPS game.

Needle Rifle Remake

Solo Project

Recreated and expanded on the functionality of the Needle Rifle from Halo: Reach in Unreal Engine. 

Programs used: UE

Needle Rifle Remake
Solo Project

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