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ABOUT
I'm currently working as a comabt designer at Rubyshark helping create a rich combat sandbox for a Titanfall inspired FPS.
I've been making games since I was a kid, whether they were custom game modes and levels in Halo, or puzzle chambers in Portal 2, modified further in the hammer editor. I then moved on to playing around with the UDK making custom FPS levels for Unreal Tournament.
I attended a high school with a robust game design program where I began working with even more industry tools such as UE4, Blueprints, and Unity. As well as secondary tools like Photoshop, Maya/Max, and ZBrush.
CONTACT
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